Hi, my name is Steven and I'm a freelance 3D Artist from Germany with 4 years of professional experience. My skillset includes: hard surface modeling for props, weapons and vehicles in 3ds Max sculpting for environment assets and vegetation in ZBrush and Blender texture creation in Substance Painter/Designer I've worked on…
Current Progress: Original Post: Hello! I found this amazing concept by Mary Gorbacheva which was inspired by Spirited Away. Really captivating scene. I decided to recreate it in Unreal Engine as a way to improve my skills in creating fantasy environments. I will summarize all the things I learned in an ArtStation blog…
Love your stuff, Bram. Another solid environment art portfolio. I love how colourful everything is, it's refreshing :) edit: *cough* http://www.splashdamage.com/content/senior-environment-artist your skills seem to fit that description pretty well...
NOTE: * Applicants without a portfolio will not be considered. Position Summary: Cold Iron is seeking an experienced Principal Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are…
Please Note * Applicants without a portfolio will not be considered Position Summary Cold Iron is seeking an experienced Sr. Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you…
Many thanks for the tips, "chrisradsby". No, the models come with the CE3. I'm still learning to use 3D Max. I'm going to remove some objects in the environment you've pointed me to also remove the visual noise and is more pleasing to the eye. Thanks again for the other tips, I'll have in mind for my other environment....!…
Wow, I'm loving your forest environment. Looking very cool. I've wanted to do a forest environment for the longest time and seeing your post just made me want to make one that much more. Keep up the job work, i wouldn't mind seeing some small creeks and rocks. Good job over all though.
Kinda did a 180 on my environment. Pretty happy with the vegetation, trees are still kinda icky. Added in castley kinda stuff, gonna work on making them less pristine after work, some vine/root/moss textures could help. I've got a bunch of banners and tent stuff I'm gonna add in tonight as well, not so sure how they'll go…
Presenting your work on such a light/white background isn't helping your textures at all. I would darken things up a little immediately. Modelling looks solid. Your textures are little muddy and the final scene lacks any focus or centralized message. As others said, your UVs need work. Looks like a good start. Environment…
one more question that popped into my head as I'm looking over various environment work... How does one set up the ground plane? especially if it's not flat, is there any modularity in the ground or is it all just various pieces of geo that are modeled to fit the flow of the environment using vertex blending for textures?…