Hello, I am a first year game development student and I wanted to keep in practice during the summer so I decided to start a fun prop... a steam punk computer! So far I have most of the high poly done, I'm hoping to sculpt out the stands with the lion paws ect. I am going to be texturing this prop as well. Reference: High…
Hey Polycounters!!! Here is some portfolio work that I have just finished up from a class. Got three props done in this 10 weeks i think its been.... Here are a couple of the final images of the lowpoly textured props I made. If you want to check out more on these with the highpoly, textured sheet, lowpoly wire sheets and…
Hey there folks, I´ve been working on this scene for some time now during my freetime. My goal is to create an interesting office space in the style of an industrial loft. The building is based on a real factory, who was refurbished to an office space. Still theres a lot to do, change placeholder Materials, fill the empty…
So basically I've started making a level in source and im getting all sorts of weird shading on my static meshes. These props are really simple, have only 2 textures, (normals and diffuse), and the collisions are just boxes. I suspect that it has something to do with the normal map, but I'm not sure. The last image here…
I'm making another props. I wanted to place sofa in may barbershop space, so now I 'm making antiqu style sofa. Until now while making this props, I realized the importance of finding good references. so at this work , I spended a lot of time looking for references. reference image work in progress (12.14~ 12.21) I'll…
Hi There are two jobs going at the University of Hertfordshire Professor of Digital Media £57-66.3K or $70 - 81K or Euros - €66 - 77.5 and Head of Visual Arts Here is the link…
Any UV island you don't want to bake you can temporally move to a different UV tile (usually to the right, perhaps down or to the left if you're using UDIMs). You could do it permanently as well, but it might be slightly less efficient:…
Hi! I'm a self-taught 3D Artist and I've been learning about Props and Hard Surface modeling for almost 2 years. I'm currently looking for a job opportunity at a AAA studio, but I have no clue on where to find work offers, also I don't know if I should have more pieces on my portfolio and maybe stop focusing on props…
Hey everyone! Some props/environments I worked on for the game 'Halls of Torment' by 'Chasing Carrots'. It's a singleplayer horde survivor game with an mid-90s prerendered (spritebased) pixel retro look. Hope you like it ! Used tools: 3dsmax, Blender, Photoshop, Godot Engine Cheers, Daniel