Alright everyone, So so sorry for the lack of updates. School this term was rough, I had a hardcore asset creation for games class that really laid it on, including finishing up our 9 month school production team, so needless to say, I was busy. here's a quick update on proxies I've made since my last post. So obviously…
Your ray distance is too high, causing geometry to project onto other parts. A cage will definitely prevent the problem you have here if it is set up properly. It overrides any automatic or default ray distances and only projects as far out as the cage mesh goes.
Good day, folks. I'm a Unity Developer and absolutely love zombie games. DayZ was an amazing concept if not poorly executed. I think we can do better than that. I firstly have no intent to sell the game off and can do very little as far as compensation. That said, I have a tiny budget and am willing to pay in ass. By that…
So I did quite a bit of research into going abroad to teach English. This was supposed to be a backup to my backup plan, but now seeming like it's my only plan. I thought I would be able to patch some holes in my ability and start applying for jobs. Well I hit that deadline a month and a half ago, and had to force myself…
Afternoon eye-candy?! DELICIOUS. This time around we're focusing on 2 amazing videogame artists, Damian Pannell and Paul Pepera. What are you waiting for? Get in here and check them out! [caption id="attachment_628" align="alignright" width="180" caption="I wouldn't want to make out with this particular beast. (Or would…
Hi Polycount! I'm 21 and I'm trying to break into the industry as a character artist via self-teaching. After picking up 3ds Max and ZBrush over the last few months, I finally convinced myself to participate in this challenge. This is my first real attempt at creating a character so here's what I have so far. A day may…
draw from life to learn how to draw. you can trace shit with a tablet, which may help, but if you really want to beef up your drawing skills, draw something from life at least once a day every day. drawing what you see helps you visually and mentally pick out form and depth far more than using any photograph. tracing shit…
As promised, I wanted to give some feedback to some of the newer updates and also extend a welcome to @redfoxie! I think that you're off to a good start though you may want to check your proportions a little bit. It could just be perspective distortion, but I think that you need to adjust the height of your arms and the…