Hello Polycount. Just yesterday I learned about something called color temperature. I heard the word before yet I always thought it just meant the division between ROY and GBV. Several articles and videos point out that if your colors feel out of place, then the "temperature isn't unified." This makes sense since every one…
This is sort of like a cross-over post with a question I asked here: https://forums.unrealengine.com/t/a-quick-way-to-rename-parameters-in-material-graph/1706116 But my broader question for polycount is, are there any tools or methods to improve QOL with the unreal material graph? Renaming a bunch of parameters,…
Thought id share this here! As of last year I started working at Play Mechanix, and was able to contribute to their game big buck hunter! This is my first time posting professional art, and I wanted to post here because Polycount has had such a huge impact on me, I've met so many kind people, and learned so much on here!…
Sup dudes! I'm here to share my process with ya'll, get some feedback, answer any questions you may have, and hopefully contribute something positive to Polycount. I also want to thank all the people in the WAYWO thread that gave me some encouraging comments :) thanks dudes! My process is kinda still in a pre-mature state.…
Ok, Im seeing some problems so far with what you have. I think your modeling skills are decent and show promise. As you have said you are basically just starting out in texturing. So I would advise you start a new project to start from square one. Now Im going to link a tutorial by Polycount's very own Millenia. It is an…
Hey guys, I'm surprised this thread is still going (over a year now). I wanted to address some stuff that's being brought up. For those of you who don't know me, I'm Leo. I'm the Founder of ArtStation. 1. Please report stuff directly to us when it's broken or when you have feedback including negative feedback Unfortunately…
Based on your creation I will asume that you are new to 3D, so don't take my critique too hard. And if you are not, it appears that you have a lot yet to learn. The wood looks like a floor texture, the barrel is blocky instead of smooth and has no wear and tear at all. Also, the wood color is off and has too much green in…
I just want to create stuff for myself, for the time being it can be just in Max, so that I can render it. I have sane numbers of polygons so I'm not currently optimising for that. Exporting to a game engine would be possible as I dabble in Unity a bit. The real reason why I'm trying to use references is management. After…
Your modeling seems pretty good. It's much farther ahead when I first started at 17. Some suggestions: 1. The image sizes should be more consistent. Some are too tiny or not big enough. You want people to see your work, not dig up a magnifying glass. 2. Don't stick your assets in a pure black background. This provides bad…
Funnily enough Jon Fletcher was probably the main reason why I started to do 3D art in 05/06' while he was making model packs. He was at a beginner level at the time. I worked hard at it for a couple of years and actually made money and then lost motivation going through life, with my parents lack of understanding that 3D…