I gave this a try in 3DS Max last night and with one small modification, it works great. I needed to add one more object into the chain so that the node that's doing all the squash and stretch can rotate around the center of the ball. Otherwise, it causes unintended rocking. So to recap: The Ball. Simple sphere. I put a…
What rig are you using? CAT has a "rescale" rig feature which is great and you can do pretty much the same thing for Biped but its a bit more manual. Note this is really helpful if the pivot points for all of your mesh objects and the rig are set to the world 0 0 0 point so they all scale from the same spot, preferably the…
Hi guys this is the promised post of our environment concept (which we are still currently refining). We owe a great deal of credit to our 3d Architect Rumzi who managed to PAWN all specs given to him. We start with the vision: Our vision was to replicate the scene of the London riots, so we first kicked it off where…
Everything in this sketchbook, both for this pet project and otherwise, I heartily welcome feedback, criticism and critique on. Feel free to post your thoughts. I'd love to talk technique and build up some community. We can't get better without the truth. Going to start of my sketchbook with working off of a pet project…
Hello! My friends and I have just begun working on our next game and I thought I would share with you what I'm making for it. We have only just begun prototyping so everything could definitely end up changing. The game is a first person shooter which we are calling (at least for the time being) "Killing Dracula". The plot…
Hello, I'm working on a character and I'm trying to figure out the best way to do a facial rig. I know there's plenty of material out there, but the thing is so much stuff that it's confusing. First of all, I'm only looking at making a joint-based rig - the character would have morph targets used later, but only to make…
Which app are you modeling and rigging in? The general workflow usually goes as follows: * Model/Sculpt high poly (if there is one) * Model low poly (optimized geometry ready for a game) * Materials (UV's baking and shader work, usually in the engine) * Rigging (create the skeleton, controllers and constraints) * Skinning…
what trouble are you having with the hair cards? there is quite a few tutorials covering this. here is one i've found helpful : https://gumroad.com/l/pDpQi adam skutts isn't so different from many of the others as far as the technique goes but he provides the marmoset file which is really nice. for the actual placing of…
SO in between school work and whenever I'm bored of said work I worked on a few wood planks, tiled them around a heavily downscaled version of the front house (since zbrush apparently works in miniature size not that surprised) Retopologized the roof by hand. I am slowly getting better at it BUT it's still a pain to do…
For app learning, if you're going to learn 3dsmax, you should rely heavily on the help files and tutorials that come with the program. They're amazing, they taught me everything I ever needed to know and I still use them all the time. I know normally the help files in most applications are a joke but with 3dsmax they are…