Everything in this sketchbook, both for this pet project and otherwise, I heartily welcome feedback, criticism and critique on. Feel free to post your thoughts.
I'd love to talk technique and build up some community. We can't get better without the truth.
Going to start of my sketchbook with working off of a pet project concept:
Between Robert C. O'Brien's 1971 children's novel Mrs. Frisby and the Rats of NIMH and the 1982 adaptation by Don Bluth Productions there are a variety of discrepancies and changes. Many of these were deemed necessary at the time as adjustments between the media of a book and a motion picture animation. In the years since, a great many children are still exposed to both.
In each plot, there is story before and behind the events that still begs to be told. As humans are visual creatures, and a movie once made leading viewers to books more often than the other way, it seemed reasonable to base a concept for a video game on a product with established and familiar visuals to ground it.
So without further ado, I'm going to try to visualize the characters and basic environments for a game that follows the escape of the rats and mice from the laboratories at NIMH as well as their initial adventures adjusting to their new lives.
As Nicodemus says in the movie, "We can no longer live as rats. We know too much."
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And the first considerations are given to character silhouettes. These need to convey the emergence from NIMH, the newness of their concept of clothing, decoration or shame, as well as the immediacy with which the rats wished to escape the experiments.
I'm starting with Jenner. He's eventually the antagonist/villain, and the one among the colony that falls the lowest into repeating the hubris and mistakes of mankind. As this is the start of his awareness, I want to convey some of his inherent aggression and more warlike nature than the rest of the rats. Later on in the development, designs with flap combinations became the favorite and a simple tie in in the 'uniforms' and unity of the colony members.
It's important that Ages still be cute - a round, overweight silhouette and his pronounced whiskers kept visible even if he's meant to be younger than the events in the movie.
Coloring looks pretty amazing:) loved it
I'll be uploading the chosen ones with their color paint overs ASAP.