Hello!
My friends and I have just begun working on our next game and I thought I would share with you what I'm making for it. We have only just begun prototyping so everything could definitely end up changing.
The game is a first person shooter which we are calling (at least for the time being) "Killing Dracula".
The plot goes something like you are a very old vampire remembering your life, but you are very sick, your near death's door and your dreams are feverish. Memories of fighting monsters, being hunted by villagers in the middle ages, living through World War Two, the Victorian Era, the present day and everything in between are all running together. The only constants are guns, a ready supply of ammo, many enemies, and your thirst for blood.
This setup should give us a lot to work with for making interesting environments, enemies and experiences (probably too much to work with :P) At any rate our plan is to make one level and see how it goes from there.
Anyway, here are the first two characters I've made. nothing too fancy, a zombie and a goblin
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now here's my attempt (rendered in unity)
what do you guys think? is this passable? I'm going blind to it lol
Also, keeping with the theme of generic of FPS assets, i present: nondescript barrel!
here's what ive been working on (with the help of our programmer / animator) I made the shotgun a long time ago and it may be due for an update, but the focus of this video is the weapon handling and special effects (not the highest quality video but it should get across what im going for)
https://youtu.be/jg5EdVdnyn0
https://youtu.be/N9eXACTAEY0
anyway, I've been updating some assets for PBR, and I finally got around to finishing my old Mauser C96. here's the shotgun and the mauser in unity. hope you like it!