Wireframes, of course! That would be definitely be helpful. Here are a couple of wireframe images of the cylon. Again, any and all help will be appreciated! :)
Not to be too dismissive but ... to be fair, diagrams like the above end up doing the opposite of what was intended IMHO. Such wireframe redline paintovers are fantastic in order to explain changes to be performed on a design or model ("please make the nose follow a plane more like this") ; but they achieve close to…
Hello, in 3ds Max 2025, I useweight normals on my objects to assist in correct smoothness - works a charm! Unfortunately the weighted normals do not seem to be exported in the fbx. I have tried modifier 'Turn to Mesh' without any sccess. In 3ds Max all looks good. Can anyone help? in FBX wireframe My thanks
Thanks for the advice James, yeah here are wireframes for the high poly. Had to printscreen them, as im not sure how to render the model with wireframes.
Thanks all. KazeoHin, I will get some clay renders, or something along the sort, and post some wireframes, pretty sure the wireframe will get ripped a new one, haha.
wireframes? and never render on white it kills the eyes, render on grey for best effect. It looks ok but without wireframes I have no idea what your mesh looks like.