Hi folks, just wanted to request some feedback on the construction of this low-poly model and my choices for smoothing groups. It doesn't look quite right, so please let me know if you see anything wrong in the following two sshots: The low-poly is meant to be used in UDK. I have modeled a high-poly version for baking the…
I just saw that i never requested this before, and i totally don't know if you're planning to introduce it in the 2.3. In the fact it's quite easy, at this moment you can paint only when the mouse is over the model. Which is problematic when you want to add splatches or even from-ground-dirt on cars and so on. I actually…
Yes, yes, I will continue to apply to other
jobs in the meantime, but since this kind of thing has been happening to me a
lot I'm really getting curious as to why this kind of behavior seems to have entered the
norm within this industry. To explain my current situation, I performed an art test for a company a couple
of…
Our New Build is up and wanted to say thanks to all those who have tried it. I will always post up here when there are changes to this program. Hope this helps you out. This is a more comprehensive explanation of how our program works. www.d3crypt3d.net for free trial D3CRYPT3D utilizes AES-256 Bit cryptography to fully…
Avenger84, jeebs, Tits, brenly: thanks guys! and gals! future-fiction: thank you and very good points! I have adjusted my texture to update with your suggestions. duncan: Appreciate the feedback my man! I added some more subsurface albeit much more subtle that your paintovers :D Hellstern: A buddy made the same suggestion…
Big update post inc: I have been mostly slow with modeling in the past year or so due to life and overall workshop scene changes. With that said, here is what I have completed since last update: The following sets I provided skinning and technical support. Thanks goes to their authors for giving me the opportunity to do so…
Pior requested this a while back and figured it was a good way to get me to learn photoshop scripting. What it does? Saves a PSD with a time stamp (DD-MM-YYYY HH-MM AM or PM). As of right now, the script just saves from where the original PSD sits. Stuff to work on: - Implement a check to see if the document has been…
The shell of the m&m's are that shiney? haven't had anything like this in about 10+ years so i totally forgot how they look but if they are that shiney, then you did a spot on job but i feel they maybe a slight bit duller on the shine candy coating. Minor issue if it is one but i thought i should mention it anyway, and…
I am not sure what it would take to make this happen. I noticed that some of the Polycount forum members requested Substance Designer support in Maya LT back in Feb 2014 (in the Maya LT Polycount thread, see http://www.polycount.com/forum/showthread.php?p=2007162#post2007162 ) and it was supported in the Maya LT 2015…
I'm doing a childs head character and wanted to post updates here and request any feedback or critiques. I'm modelling in Maya, and Rendering With Arnold. The topology i'm pretty happy with save adding or deleting an edge loop or so. The form keeps getting mushed around as I rethink the placement so there are messy bits…