Hello Everyone, I am trying to figure out how to get my UVs to be 64pixels per meter on a 512x512 texture. This is for an art test and I could really use some help. :) Thanks!
Hey there I'm an animator. And there are many of you out there wishing to bump up the quality of the stuff in your game or mod. I'm the perfect hired gun to help you out. Check out my stuff and if you need me, give us the signal. http://mattlefferts.com matt.lefferts@gmail.com
Hello everyone! I have decided to join this competition. At the moment I'm still hesitating about the theme, but in a couple days I will post some concepts. Softwares: - 3D studio MAX - ZBrush - Photoshop - Unreal Engine 4 LATEST UPDATE
Hey guys, Here is one of our last project that we have done for Pixelz Studio. This is all done in UDK. Tell us what you think and visit our website if you want to see the breakdown and more. Cheers :D http://pixelz-studio.com
Did anyone happen to go along to this? Its the first I've hard of arts exhibitions at E3. Looks like it'd be well worth a look if I ever manage to find my way to the expo. http://www.intothepixel.com/view-art.php?year=2006
Now we get to my current favorite, Pixel Art: Most $: Pro Motion Least $: Graphics Gale - Has a free version too. Pablo the Pixel Art Builder A set of Photoshop actions to speed up isometric pixel art creation, for CS3 and up. See: http://youtu.be/YJEEayL0-UM Free! GrafX2 - Scripts for GrafX2 - Don't let the extremely…
[ame=" https://www.youtube.com/watch?v=KdyvizaygyY&list=PLzH6n4zXuckrPkEUK5iMQrQyvj9Z6WCrm"]A Universe of Triangles - Computerphile - YouTube[/ame] I found these on youtube and thought you guys would appreciate this video series. It really breaks down 3d graphics, and how it works from the most basic levels. There's 5…
My name is Benoit FERRIERE and I'm an art director (freelance) in film and video games for 6 years now. Some work I have done on different projects which I Crasher DA. Thank you in advance for all your reviews! www.benoitferriere.com Collab with bougnah