Hey guys/gals/zed, I'm Dylan, and I'm looking together what may become a DLC sized mod for Fallout 4. I've got the vision(I'll also be doing all the animation and rigging on the character models), and a good percentage of the script, as well as a team for a lot of the voice work. What I still need is a whole mess of new…
Which combination would you guys recommend? Especially the people here who create alot of terrains and maps. World machine with Z Brush or World machine with Mud Box?
This is for a unreal fantasy MOD a friend and i are bringing back to life, included is a dragon that is near complete, and a fortress static mesh, opinions and crits appreciated The mesh In game Fortress -Buddikaman-
I will be doing the Mad Scientist skin for Ziggs. Looking forward to this competition. As a student, I am a little apprehensive about entering a contest, but I'm going to give it my all.
Hey guys, I am having some issues in UDK with the draw distance. I have tried changing the draw scale of the head and it makes no difference to the result, It just makes the black hole bigger. I tried to match the scale to that of other UDK characters/assets. Any suggestions on helping me stop this madness would be greatly…
Hi guys. I just wanted to share some of my later works with you. It has been quite some time since I updated my site - so here it is! Below are some of the works, plz visit my homepage to see more detailed presentations. I hope you like it. http://www.patrikmadkarlsson.com/ http://www.patrikmadkarlsson.com/ /mad-one
The Heat Of War (T.H.O.W) is a fantasy style multiplayer teamplay mod with 4 teams Human, goblin, dwarf, elf and we are looking for modelers + animators to make the weapons + characters. The website adress is http://thow.bravehost.com