Hey guys, I am having some issues in UDK with the draw distance. I have tried changing the draw scale of the head and it makes no difference to the result, It just makes the black hole bigger.
![black.png](http://i676.photobucket.com/albums/vv125/barnesy35/black.png)
![scalemartch.png](http://i676.photobucket.com/albums/vv125/barnesy35/scalemartch.png)
I tried to match the scale to that of other UDK characters/assets.
Any suggestions on helping me stop this madness would be greatly appreciated.
Thanks
Replies
I have never had any issue like this.
In Maya for example, with default units, a full body character should be centimeter = units. That is, 200 units high if 2 meters tall. You can also use half that size, I believe UT3 did that.
I've seen some people use 1 or 10 units = 1 meter and that is incredibly small when exported to UDK.