Hello everyone, Can someone tell me if there is a 3D painting software out there that will allow you to do projection painting in layers so that you can see it on the model before committing the design to the UV's? The best way I can explain what I am looking for is something that is similar to the design editor in the…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Looking for some clarification. Still fairly new to Marmoset. I have an arm and a hand. Arm and hand are separate meshes (in both the high and low). They live on the same UV set. I do NOT want them to cast AO on each other. I'd like them to bake out into a single PSD file. I like using the Multi-Layer PSD option. Here are…
Hi everyone, I've spent the last couple of months building a toolbox in Maya with python. The point of the exercise has been to display the color sets in Maya as a Photoshop-style layer stack (with basic blend modes). The tool consists of a window with tools, and some shaders that are custom-generated to the project under…
Hey Guys, here is a little project I want to outsource to you: The client is a famous vodka brand. The idea is to have a huge screen in public. The more people are in front of the screen, the more active the music and the visualisation should be. The aim is to draw a crowd and the more people participate the more it…
Cool execution, for me it's cabling that really sets the overall vibe by unifying a grungy industrial - cyberpunky service tunnel type aesthetic so curious if generated 'on the fly' or referenced? also probable nitpick but anyway a light coating of dirt/oily dust layer I think would be a fairly nice addition?
Hello everyone. Basically I want to create something like this: These circular layers of the cloth on the spool. I tried using different noises but couldn't really get any decent results so I hope that you can give some suggestions on how to do this. Thank you in advance.