For the landscape material, I use a Material Function that outputs a world-space material (in this case snow). I use this MF in the regular landscape material and in the "special" terrain blending material on the mesh. You're right, if you were to put this rock on a sand-landscape, snow would still show up at the…
I'm not the one who did the math. This is using the Sobel Edge detection shader from Epic. With the default settings, I got a similar result to the first screen. I figured this was just the default draw distance for the edge detection and the fact that landscape is really high res. I had to set the max distance to…
Hi guys I am currently working on a university project which i need some feedback and opinions to help make it better Project idea : I will be working on creating an environment scene called the secret whishing pool which will also be an environment asset pack in ue4 that will allow the user to use the assets and materials…
Hey guys! I made two new scans. I'm hoping I can do some more soon :smile: It's just amazing how close I can get and still retain details! Furthermore, I started building a quick scene, using my textures. It is inspired by the region of Lofoten in Norway. All the rocks and landscape use the same rock texture. Using the…
Final Screenshots (see post on page 3) (Many of the image-link in this post are broken, have a look at my website for a complete breakdown of the scene) http://oskarselin.com/forest.html (original post) Project Overview Hello fellow polycount users! In this thread I will share my progress on a forest scene I’m currently…
Rock uses the same texture as landscape. Then actual textures for rock are added on top of that using a world aligned blend node. Landscape texture is using a world aligned texture node for 3D projection in both landscape and rock.
Hi everyone, I started to document my progress and share what I've learned so far in the CGMA course Organic World Building in UE4 taught by Anthony Vaccaro https://www.artstation.com/autocon known as @Autocon here in PC. So far it's been a great experience and I highly recommend the course. We are on week 3 and I started…
I ended up having to remake the entire map because of the issue with the landscape, and tons of crashing when painting on the landscape with foliage. Fortunately I was able to set up the landscape material to be somewhat procedural with spawning foliage to save me some time.
Here are some really nice HD time lapse landscape videos by Dustin Farrell. Landscapes: Volume One Landscapes: Volume Two An underwater video by the same guy with some cool shipwreck stuff near the end. Key West by Crew West: A 5D Mark2 Underwater Video
Hi, RVT blending is very interesting with posibility of auto texture color blending from the landscape. Do you know is it possible also blending with RVT between meshes/assets? Under is an example of blending landscape-sphere and landscape-megascans asset. But how to blend between sphere and asset?