EDIT - Project done, final shot, more shots bottom of page 1: Hello Polycounters! I'm posting a new project I started yesterday. The aim is to show something not biped/humanoid on my portfolio, as well as improving my hand painting skills. I'm doing it as it is in game, the closest I can to the in-game model. So here is my…
Software: Maya / ZBrush / Substance 3D Painter / UE5 Fan art of Minamoto no Raikou from Fate/Grand Order. Rendered in toolbag Feedback and critiques are welcome.
Yeah, so I had some time over at work last week, so i made this gun. About 4-5 h of work or something like that, just for fun. :] Only sub-d, can give it some zbrush love I guess, for the leather grip etc, but it was mostly for fun.
Heyo! DISCLAIMER: !!!NOT MY CONCEPT!!! The concept is from the Darksiders 2 Artbook and I can't find it online!!! Sorry, I think the concept artist is Joe Mad! Here's the FIRST file, a quick blockout made in ortho-view over the scanned concept art. I keep most of the more "organic"-shapes pretty suggestive, like the…
Hey all! wanted to share my approach for a gun skin of my favorite character. :D Sketchfab + High resolution images : https://www.artstation.com/artwork/J1J9v
Not exactly sure how things would work,maybe like Kickstarter only this time its specifically for games? An option to support charity would be nice too.. Anyway here's the info from the site,what do you guys think about it? IndieGala is proud to announce a brand new tool that looks to support the amazing world of indie…
I've got two variants of the satyr blocked in. Keep in mind this is preproduction type of work - in addition to exploring basic theme and style for art, I am also developing the overall assembly line. I decided to add an additional satyr variant. I had a skirmisher and a charger, but I decided to add an archer as well.…
Hi everyone, I’m currently working on a project in Unity using URP, where I’m creating the character from Crash Bandicoot 4. I’m using a Fur Cards system to simulate the fur, but I’m encountering issues with how the lighting interacts with the fur planes. The lighting effects aren’t as natural as I’d like, and certain…
That looks like a lot of fun, see if you can make flowmaps out of it. Also at some points it looks like fur, I wonder if you could use it to generate a few layers for shells and fins.