Hi everyone,
I’m currently working on a project in Unity using URP, where I’m creating the character from Crash Bandicoot 4. I’m using a Fur Cards system to simulate the fur, but I’m encountering issues with how the lighting interacts with the fur planes. The lighting effects aren’t as natural as I’d like, and certain areas appear too bright or don’t respond well to light sources.
Here are some additional details about my setup:
I’ve already tried several shader and lighting adjustments, but I haven’t found a satisfying solution yet. If anyone has experience with this type of setup or any advice to offer, I would greatly appreciate it.
Thanks in advance for your help!
Replies
I'd ensure cards conform nicely to the body and consider disabling backface rendering.
Other than that, I would look into making it work with masked opacity, maybe piping the opacity mask through a dither node.
My fur cards are currently a test, and I plan to modify them to achieve a smoother and nicer look.
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