I was interested in it as well - but hesitated when they decided to charge for alpha/beta access. Went from being a DayZ competitor to a DayZ knock-off in my mind at that point. Also - Having read interviews with both rocket and Sergey, and having combed through both of the forums a bit - I definitely have significantly…
In response to 11: Changing the hotkey for Undo should also affect the Unwrap UVW editor. If it doesn't, that probably means that you have the same key assigned in the Unwrap UVW hotkey section. I'm assuming you re-mapped undo to Z. By default Z is set to toggle "Zoom" mode in UVW editor, so that will override the main…
Oh, that's a really good idea. I haven't even thought of the possibility. :poly136: If he has no problem with the noise he saved a few bucks. Yeah, the Z-Chips (in tandem with CPUs that have a k at the end) are the ones that allow you to overclock your CPU by raising the multiplier. The reason to go with H boards is the…
I build AAA quality gameplay and cinematic characters optimized directly for Unreal Engine 5. I deliver production-ready characters with clean manual topology, optimized textures, and flawless engine integration. MY CHARACTER PIPELINE: Base Mesh : Character Creator 5 For Quick Base Mesh Sculpting & Clothing: Detailing…
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
lol Yes what they said. It's one of those things about being a 3D artist... ... ...that makes you want to rip your hair out from the roots, scream "I can't take it anymore!!!!" and start throwing and breaking things within reach. Or you can just save a lot and be prepared for Z-brush to do this to you when you least expect…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Running Maya 2019. What is a good method for having a control object attach to a deformer, so when you move the deformer by way of the control object , they will both snap back to the dag pose when zeroed out. I'm unable to parent the deformer (non-linear Bend) to the control object, because there is already a translate Z…
I build Blender tools with a focus on automation and production speed, primarily for game art workflows. Before deciding what to build next, I want to hear directly from people who use Blender seriously and run into the same problems over and over—the kind where you think “this should not be manual in 2026.” I’m not…
No, it works on ALL triagles. Read it carefully, I'm not multiplying the height x width, I'm doing a cross-product between two edge vectors, and the definition of the magnitude of a cross product is that it is the area of the parallelogram formed by the two vectors. (from…