that would be my second example: Luke Skywalker has Darth Vader at his mercy at the end of Return of the Jedi and spares him. vs Anakin Skywalker has Count Dooku at his mercy at the beginning of Revenge of the Sith and decapitates him.
Hey everyone, Just wrapped up this high-poly mechanoid sculpt — around 28 million tris and 462 bones. Main concept: The Mechanid Suit is an advanced fusion-tech combat system wielded by alien warriors during their invasion of Earth. It represents the aliens’ drive to merge their fusion technology with human engineering,…
Hello friends, I am running into trouble going about a workflow using 3Ds Max to model a hard surface prop with smoothing groups and then transitioning to Zbrush to use those smoothing groups for gaining more control on smoothing and refining the sharp edges. So I have seen a tutorial where a model with well defined…
Hello friends and associates, I am working on a sword for a VR game mod, and I've opted to mirror and weld one half of the sword so I can maximize pixel density in the materials. This is the first time i've ever made an asset with baking where I didn't just lay out everything in the UVs with no overlapping. So of course,…
0 - You really need to work on quality, instead of quantity. Your meshes are very messy with a bunch of loops in places where they don't do much (or literally nothing, like the ferrari's front fender), while missing very important loops in other places such as the now very blocky Akira bike wheels. Terminating and…
I created several blend shapes for my model. Some of them from scratch, some of them by merging other blend shapes. After export in .fbx names of some blend shapes changed. I imported this model fbx to Unity and to Maya LT and in both I got the same result. Some of blend shapes (not all of them) had different names. The…