Hello, I followed Vastra’s advice and my intuition so I changed projects. This one is more intimate, and I focused on composition from the start. It’s simpler, and I’d like to ask for your opinion again. Still Unreal (lot to learn about PCG, thanks for the tutorial of Procedural minds on Youtube) with some da vinvi color…
try this (convex only though so concave would need to split into convex then recombined after being wrapped individually)... -- creates a ray point along the edge fn getEdgeRay msh edg =
( ze = edg - 1; a = (mod ze 3) + 1; b = mod a 3; fverts = getface msh (ze/3 + 1); v0 = getvert msh fverts[a]; v1 = getvert msh fverts[b +…
Ctrl/Alt/Shift + Space can be assigned. But you cannot assign (for example) Space+F or F+Space. Ctrl+Space+F is also a no go. Just to clarify though, Ctrl+Alt+Shift+Space (eeww) or any combination of the first three (or less)
Maybe it's easier to make this inset first and "repair" this later... also depending on the tool.. here in blender: I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up :sweat_smile: ) a…
Check how it looks when materials are applied, and it’s put in a scene with lighting and camera angle. Many of these tiny issues become essentially invisible, in situ. But yes, triangles and ngons are ok, as long as they don’t adversely affect the shading. Usually fine on flatter areas.
personnaly i found it a bit of a waste of time, and not that funny enough to make up for the f^%king time i spent watching this useless peaice of fish arse. i mean it toke him about 15 years to f^&king write a F^&king useless review. there ive added to the sadness
Hello Belias started his own board !! his test video tutorials http://noobsnetwork.com/viewtopic.php?f=71&t=83 his upcoming video tutorials http://noobsnetwork.com/viewtopic.php?f=129&t=82 the board features http://noobsnetwork.com/viewtopic.php?f=71&t=20 Anubis & Magicians is going to be continued there ... :thumbup: .…
Hello everyone! I made sometime ago a post here about a 3D dragon model. I was a little overwhelmed by the messages as, I did not knew this website was this active, really great to see though! So I'm gonna try it again, now I know how the site and such work. I also can explain it a little bit better, so here we go! Hello…