Really nice work:) Noticed one thing, your flat diffuse render of the battle scene is linked to the wireframe render... and I really wanted to see the diffuse render:)
If you render with the scanline renderer set the filter type to Catmul-Rom, it's set to Area by default which blurs the render a bit. Catmul-Rom keeps it sharp. Alex
Iv updated the main post with the new final render, wire frame render and 360 render. Thanks for viewing guys :) been a really fun project and learned a lot.
I have a Tool composed of multiple subtools and want to render a BPR with a few different angles. I can draw out the Tool and make the shots I want but once I hit the BPR render it only renders out the last drawn tool....any thoughts?
Hey all, Im trying to render a decent AO from a low poly hoody, but they seem to just come out crap everytime, I dont know whats up, I've rendered loads before and never had this problem? Heres what gets rendered: whats wrong?
Ok, I redid the body textures (and the hair completely). I think it definitely looks better, but my real time renders lack a lot of the finer variation details you can see in Iray renders. Of course I understand that these are totally different types of renderers and results won't be the same, but I still feel like this…