You can export to HLSL 3, HLSL 5, CGFX 3, GLSL 1.2 and GLSL 4. But it really depends on where you are taking the shader if the format it outputs to will be useful. E.g. if you want to load it into a game engine, the hand exported shader may need to be edited to work in that engine.
I think the "export transparent image" wizard you are talking about only exports to .GIF and .PNG. Or have they updated it to output TGA? [my2cents] Either way I think it would be a smart move to know how to build an alpha channel rather than trust an adobe wizard. [/my2cents]
yea I exported for unreal but I messed up and forgot to reset the transform/ scale , and I exported them in about a BILLION chunks that I dont feel like reexporting out individual again yea I got around it luckly (had someone else in the office do it haha)
I exported my textures out of substance and for some reason some of the objects that should not be being effected by metalness are. I checked the exported texures and the metal is black for the Udim that is being effected. I have the color space set to Raw and trying RGB to see if that made a different didn't fix the…
Hello. This is ID from Maya (png)--- http://prntscr.com/ddcpmz This how SP it "convert" to a mesh--- http://prntscr.com/ddcqjt Base colors exported from SP--- http://prntscr.com/ddcs46 After exporting textures this poblem is in all maps (metal, rough etc.). Dilation on 5. 2K textures. What I do wrong?
I've looked all over, can't find any information about how to make vector fields in Houdini. All I've got is an impression and a couple of tools for exporting and the documentation about a SOP Vector Field Node. The impression is that I make particles in Houdini and then export as FGA, but what information carries over?…
I recently working on a faceless staff and when I try to upload lod0 it says there is 2 materials and only 1 material permitted. I tries everything I can think (Deleting all materials, exporting as fbx, export with "ignore material" option) still nothing. İs it a bug in importer or I did something wrong? Thx for all…
I have been working on some textures on my personal character in substance painter. I am done with the texturing and exported maps( Metal/roughness) . Now when i import textures in marmoset 2.08 the metal is coming like plastic. Is there any thing i am missing while exporting or is there any thing i have to do in marmoset.…
Hey I'm having an issue exporting with Substance Painter all my maps become distorted... If you have any suggestions on how to fix this or what the problem may be please help me trouble shoot this. Here is what the texture map diffuse/color map looks like inside Painter Inside Painter: http://pasteboard.co/2w7uORTD.jpg…
Okay i'll bite on this discussion, is there a site to shows the benefits of each? i find it seems we have to use both, on one hand i've run into issues with exporting and normals (hard) & VP(vertex paint) and found i had to export in .fbx so i just stopped importing .obj, also no animation support afaik. But i am willing…