I have been working on some textures on my personal character in substance painter.
I am done with the texturing and exported maps( Metal/roughness) .
Now when i import textures in marmoset 2.08 the metal is coming like plastic.
Is there any thing i am missing while exporting or is there any thing i have to do in marmoset.
Please help.
Replies
SP bakes DirectX by default, TB2 is openGL, so you have to flip Y on NM.(or obviously don't if you baked openGL)
Under options, make sure albedo is sRGB and linear textures are not.
Invert the Gloss map.
Change reflectivity to Metalness.
Change Reflection to GGX.
But i have worked on these things and still there is some material difference between both.
Also there is an EXTRA option in Marmoset which has substance slot in it.
Have you used that. How to convert MATERIAL from SMART MATERIAL in substance.
Is that possible....??
Can you post an image of your TB2 viewport/material settings?
Though I have to tweak the roughness in photoshop and it is working fine now.
I will update the character soon in marmoset.Hope you like it..
Thank you very much.