Hey I'm having an issue exporting with Substance Painter all my maps become distorted...
If you have any suggestions on how to fix this or what the problem may be please help me trouble shoot this.
Here is what the texture map diffuse/color map looks like inside Painter
Inside Painter:
http://pasteboard.co/2w7uORTD.jpg
Export Distorted:
http://pasteboard.co/2w7gxWna.png
Replies
It makes for ugly textures though if you have a lot of empty space on your UV, we may add an option to limit that padding.
Thanks for the quick reply! Is there anyway to minimize the padding size to help reduce the outside distortion. And like you said it makes the UV texture not very visually appealing, any solution on how to reduce this? I can't really rearrange/readjust the uv's as it wouldn't really solve the issue. How do other people fix this?
Thanks again for the quick reply.
Again , this is really for presentation purpose, as the texture will work fine with the dilation in-game.
I wanted to know how would one export .nif (Mesh) and (.dds) for textures to SP and after editing them export back?
Thank you for your time if you have it.
/cheers
Although if the reason it's 'ugly' is that you have a lot of empty space, I'd focus on eliminating that! Use your texture to the full extent possible, this is something prospective hirers will be looking at.