@Eric Chadwick I'm using max (well, used once for rigging). I'd rather not post picture of model itself for now. But generally in crude terms it silhouette looks like that (sorry for total uglyness, I don't really have time to draw it nicely, so it's just blockout). I want from the state on the left go to state on right an…
What type of weapons? How complex are the weapons? Are they historical or modern weapons? Is customization supported? If so, to what level? Do internals need to be built? Do UVs need to be built in a particular way? Do you need a second UV set on the model? Separate first and third person models? About what polycount is…
I can finally really get going on this project now that I'm back home in Canada with my desktop, I was in California with a laptop with the first post. About three weeks left .. I can make it! I'm going to be cutting out the human side statues, I'm slow with characters and I hadn't finished fleshing out details. Also…
Highpoly: This is my first time using the 'detailed blockout' or 'midpoly' workflow, and so far I have to say I'm a fan. Getting the highpoly done was faaast. But I won't get a complete sense of its differences until I move on to the lowpoly. I've already had a few pieces that I've had to tweak when doing the high, which…
Hi! I'm wondering about more precise workflow of Gaea/Work Creator with UE4. I watched some tutorials and I have a feeling (maybe because of my lack of knowledge) that it creates just nice looking landscapes which are cool to render, but hard to work with. I couldn't find even one movie that shows you more than a cool view…
Hi! Generally, I think knowing 3d as concept artist is useful (e.g. blockouts as base for designs), so is being able to concept/problem solve as a 3d artists (able to find solutions during production). To find work opportunities in an area, one probably has to be good at it. I think character/creature creation is a field…
I wanted to try and make my next character from scratch and do the concepting myself, and so I did a blockout sculpt of a body and have been doing some paintovers to try to get something cool going. I kinda want to make something that´s like a mix between something like Alien Isolation and the Division. I´ll have to figure…
So this is my first proper attempt at sculpting a character, from my own base mesh to a finished, generic naked guy with smoothed over genital area. I started with a blockout in Max based on an ortho ref from the wiki. I've done probably an hours rough sculpting on the mesh now, mainly around the torso and a quick head.…
Hey. The contest. Environment contest. Cool. First of all I started to search a history of Art-Deco style. To find what artist were inspired with. As far as I understand, there are no strict rules in Art-Deco, this is a beautiful luxurious style which can contain anything. A mechanism design, cubism, futurism, art of an…
Hi all :blush: , in this Topic i want to post my Progress on my Pirate Cave Environment. Why a Pirate Cave ? I found this Picture and i wanted to recreate something in this Environment. Maybe not a 100% Copy of the Picture, but similar to this. I always was interested in creating Plants and Rocks in Games (that was one…