Hi folks! The company I work for is hiring for a temp 3D Artist II position. On-site only (in the Port Orange, FL area). Please apply through the link here if you're interested: https://rew22.ultipro.com/RAY1001/JobBoard/JobDetails.aspx?__ID=*F5DE13A42F5C4C57 DescriptionObjective: The 3D Artist II (Temporary) develops 3D…
- LATEST PROGRESS - - LATEST PROGRESS - Evening all! So I have been working in the last few months to try and push myself outside of my comfort zone and try some different style scenes. I have always shied away from doing Sci-Fi stuff so to speak, so I decided I would delve into this and take the opportunity to learn UE4…
Hello again Polycount! Project Summary: For this project I will be creating a sci fi weapon based on a concept to add to my portfolio. This project is intended to help improve my modeling, high poly modelling workflow and texturing skill. Special thanks to Blazej Kaczmarek (Blaizoid) for giving his consent to use his…
Hello Everyone, its been a very long time since I posted here to Polycount. Everyone's work is amazing and all of you guys have been really raising the bar! About two years ago now I embarked on my largest project to date! Inspired by games like Hellblade and just generally deciding to scratch this itch that I have had for…
As an Art Lead you will be an exceptional artist with skills in both 2D and 3D. You have experience in mobile or casual games and are closely in touch with artistic trends. Working under the supervision of the Studio Art Director and being a true generalist you will help maintain artistic direction for one or more…
Hello polycounters, I am posting a thread representing my group for a project we're working on in college. The idea is to make a real-time level using UDK believable as possible in terms of the "realism" and to make it fit within an existing IP. (In a way, think fan art, but in the terms of like -- this would be the DLC if…
i don't know anything about getting jobs in the industry. in general it looks like you are in competition with too many people so that means you need to become really good at something, which means focus on only one thing to the exclusion of others until you are the expert at that thing. Knowing myself I can say I'm not a…
Apparently I forgot to update this for the looongest time. The progress has been very slow with lots of other things to do but right now I am focusing on it for two weeks. Made some progress here and there. Made a small texture for the ground (which already does a lot imho) Started on the UI (the style is entirely…
Here's the thing; the learning curve of almost anything does go on forever. You don't have to artificially extend it by not completing things. That strikes me as a cop-out. And you'll come out of it with nothing to show. Leaving work behind is an integral part of the journey. Nothing will ever be finished in such a way…
i'd second everything ZacD said - without the sister part ! while the tiling itself is far superior to your first boxy try i seen in your sketchbook it looks like you've been cast away with your previous success. don't get me wrong on this - i'll try to explain on this. with me it has always been, when i made a huge step…