Well as the tittle implies, for some reason in my 3d max bitmap fit in the uvw Map modifier is not scaling correctly :/ don't really know why... Here's the blueprints and a screenshot of the problem :
Hello ! Would like to suggest to add a mouse wheel support for the sliders. I really like to be able to modify my sliders with the precision of my mouse wheel. Thanks for your time ;)
Ive had this before, can't remember the fix. But when I rotate some geometry which is an editable poly with no modifiers it seems to deform and squash. I have tried reseting XForm and everything :S
If you want to exclude vertices from a bone completely, there's also the "exclude/include selected vertices" functionality for that in the skin modifier rollout