This is a wicked idea. I'm busy with my portfolio but I'd be down to throw out CC and stuff. You should aim to get a certain number of people on board, have everybody look for concept art and then have a final vote on which concept environment to create. Then, start a new thread solely for the purpose of the project and…
What Is Project Earth? Project Earth is an upcoming FPS that takes place in the near-future of North America, during an invasion of hostile aliens, who use their technology combined with their inhuman intellect to bend lifeforms to their will, manipulating the very building blocks of life in order to bring forth unnatural…
Sorry to derail your thread more with pointless bickering... The CB is looking good =) EQ, That's pretty much that's my point... with an important caveat: Add details like that where they count. Don't bother wasting your time to detail the under side of a rock if its never going to be turned over. Just because you can pack…
this is looking great! really love this stylized ver. Are you thinking of creating all 4 different elemental benders? would be great to see all of them together. Each with its own personality. Like TEAM AVATARRRR!!! =D
Well said Will, I have seen this pop up here and there. Ideally, I think every artist should be able to develop their own concepts and push entire projects to the end from their own, but building work from others concepts are perfectly acceptable and a great way to get skilled. Wow, I can remember when I first took an…
Wow, great looking game. Great atmosphere...millions of times better then the multiplayer shitfest. Wow. Parallax mapping to create blasted out chunk effects on walls with the particle gun is awesome. (The effect is a tad weird when you get up close though) Particle cannon in slo-mo....drool. Charred skeletal…
I'm in the process of rendering out some pieces for my first portfolio and wondering what is the best way to display props. Anyone have some links to kick-ass prop portfolios?
I created a tile-able texture in zbrush that Im capturing materials from. The normal, diffuse and spec worked well. However I am having trouble getting a good material setting for capturing cavity maps. I tried using Behrooz's settings from this thread http://www.zbrushcentral.com/showthread.php?t=79141&page=15&pp=15 But…
Hello folks :) I working on my own game engine as Thesis project and I'm looking for an Artists who will help me and lend me (or create) assets, scenes for internal testing of rendering posibilities. My vision is to create great and simple tool for artist. It will be cool to have a BIG good looking outdoor and indoor…