Hey ToRuKMactO, Glossiness is a parameter of the specular part of your shader material. If you consider that Specular (aka Specular reflection) is a reflection of the environment around your object where black on your spec map indicates 0 reflection and white indicates very reflective then glossiness indicates to the…
💬Hello, I'd like to keep things brief if I can but I think a bit of elaboration might be helpful. Here are my Portfolio sites: https://www.deviantart.com/robotelixa https://www.artstation.com/robot-elixa That being said, I have been a Hobbyist Artist developing over the past 7 years or so, I have never had art classes or…
*All positions filled At the moment. Will repost when new positions open* Grin Rippa' Group [Team Name] Hello everyone at Polycount. My name is Francis Joaquin and I am a passionate game enthusiast. I have a background in Art and am in the process of obtaining my Bachelors in Game Art & Design. I am leading a team to make…
Hi guys.. I did some quick searches for this on the forum/wiki, but couldn't find an appropriate "master thread"..perhaps someone could steer me towards a primer? Today I was talking to a graphics guy about HDR TVs and what it takes for games to take advantage of them fully, and it seemed that the engineer was under the…
Hi guys, Last semester at uni I took an advanced 3D modelling module where I had to redesign a fighting game stage. I chose Luigi's Mansion from Super Smash Bros and basically changed the mansion into a "gothic" castle, although I feel that it needs more gothic features. This semester I have to improve what I created last…
He sent me this about an hour ago: 7:19 PM - Ziedrich: add my new acc h t t p://steamcomunily.com/profile/6258923158712436/ (added spaces so no one clicks on it) Notice the address, takes you to an exact copy of steam, profile pages and all, and asks for user and password info to login just like always, when you get the…
Part 1, Taking a look at MAXScript. Most of these are super useful to environment artists but I'm sure character guys can use some of these too This is the first part of a series of posts where we will be taking a look at MAXScript. To kick things off we will look at what MAXScript does and what better way to appreciate…
Hello, my name is Jack. I am the lead 3D Artist and executive at SymmetryGames. I will do my best to keep this thread short and straight forward. Currently, our studio is developing a 3D Zombie Shooter (.io) game in PlayCanvas. We are at the stage where we are finishing up pre-production, and moving towards work on our…
I mean there is no real need to ignore stuff. Anything could potentially be useful to you. It's not like Maya where making static meshes for a game is different from making animations, so you ignore the animation suite. You could use dozens of things in zbrush to make environment art. Things I use in Zbrush all the time:…
My good friend An-Tim (ThornedVenom) wrote a great critique to help my environment and I wanted to share what he said here. An-Tim: "there's something I find really odd about it, not because of the dream-like quality you are attempting to convey but because there is something disrupting about the overall harmony of the…