Hello! I am finally starting this thread in Polycount. SHIFT is my final year project at university. We are producing a game cinematic trailer and I would like to share some progress here as an environment artist and hopefully get some input from artists outside of school! I will be working on the environment assets and…
A work in progress thread tracking a short narrative on Tahm Kench. Details to follow. [11/7/11] After settling on wanting to tell a Tale of the River King I began to look for any information I could find about him. I found a small blurb on Universe, Tahm's original launch reveal, and champion insights from his…
Yeah Zbrush is tops on my list right now. The problem is that we went with Mudbox within the studio as our sculpting package. The only thing Im missing is a good projection painter and Id hate to buy Zbrush for just that feature. Additionally DeepPaint (which is what Ive used in the past) hasnt had an update in a long…
Thanks for the plug John. Mine is designed around me being lazy and wanting to update it fast. Also get the images in front of people asap is a huge deal. Simplify! Why do you need a 2 inch tall header? If not get rid of it. Make it easy to view images. Use wix and you're going to get a lot of hate. A good portion from me.…
Not to sound nagging, but that post was about 5 days ago, am I missing something or is the submission thread not up yet? As the dead line is in less than a 2 days away I'm wondering if I should just add the final screenshots to the W.I.P. thread or make a thread for my final screenshots, cause there is a good chance I will…
I realize this is a bit dated but I wanted to suggest that there is a plugin on the marketplace called "simple scatter" and its perfect for this need. It's not one of those tools that has a bunch of crap you don't need - it replaces UE4 procedural foliage in a much simpler and artist friendly way. it takes a landscape or…
To be faior though, PBR has been extended quite a bit lately, so you can do velvet etc. fairly easily. https://ericchadwick.com/gltf/index.html#GlamVelvetSofa https://ericchadwick.com/gltf/index.html#ToyCar Blender now has full support for all these PBR effects, in both EEVEE and Cycles, and you can export them to glTF. No…
Thanks everyone, awesome suggestions! I completely agree. I could add some gold dressing to the legs and add some piping or mechanical assets to the pagoda to help the blend. For the scaling, here is what I have so far for the environment. It's all scanned data from NASA maps and to scale to Japan's Lake Ashi and Mt. Fuji.…
@nanasba13, Great job mate. I hate UV'ing, and i really need to optimize the way i go about it, especially in regard to building to model to ease the process. It looks like you did a great job in this regard. One thing i would pick though is the texture for the main body of the thing looks out of proportion, especially the…