Hello all. i would very much appreciate critiques and advice for my portfolio content. What to toss, what to keep, what to improve on keepers... Any thoughts are welcome. Thanks in advance :) Also here's a link to my artstation page: https://www.artstation.com/artist/emilie971
Hi everyone! For those willing, I'd love some feedback on my portfolio. I basically want to know what works, what doesn't work, and what should be taken out in terms of art content. I'm a 2D/3D game artist with some decent experience working in both disciplines in the industry. I'll be on the job hunt again, soon, so I'd…
Props to all the entries. I'm very happy to have been a part of the finals judging. I tried very hard to lay out reasons why one entry would receive a higher score in a category over another, but in the end it was still just 3 opinions choosing these things. As a guy that has never placed in the contests I've entered, I…
This elimination idea reeks too I'm sorry to say. What you need to keep in mind is that a lot of people join these to learn and improve their skills. Its not all about the prize. Your essentially destroying the learning aspect of this contest by introducing an elimination process by which the best contestants are well…
Hi guys, it suddenly started happening and I dont know how to resolve it. Basically whenever i try and import assets from Content browser they dont appear in the viewport, even in wireframe mode but it appears in game mode and when in-game. Any idea how to resolve this? Thanks. I used the evening default and even the…
I'm currently working on revising some levels for a game in udk. There are some meshes which require updating but I'd like to check them all and see where they've been used. Is there a way to find all the places where a SM has been placed in a level from the content browser?
There's a lot of great ideas coming out for the TF2: Polycount Pack contest and its only been TWO weeks. With the deadline 22 days away its going to a lot of fun and very inspiring to witness all the new creations as they pop up in the Contest forum. This time around we'll keep it short & sweet with 3 entries from week 2:…
I read the license but that is not clear to me, can i use materials from megascan (free) to create content to sell on unreal marketplace? No selling the materials of course, but rather using them as a starting point to texture assets like chairs, tables etc..
But that's the problem you see, Protean's DLC was made post cycle, so while it may have been under-handed to bring something plot-line wise important, it still was a valid approach in many ways, dick move, but nothing to the point where you should be crying 'wolf' for and burning bridges. People need to criticize the…
Well Wow i have not posted here in so long but am glad to say i was holding out to show a polished enviorment that i entered in to the brawl contest. I was not really able to polish it off the way i wanted to for the contest but i have been looking it over and self critiquing it. The first pics is the one i used for the…