Hey peeps, I'm kind of new here so go easy on me ;) Over the past couple of months as I've been developing my portfolio, both art and code, I started playing around with max script to make some simple scripts and help take the monkey work out of Max. Basically make my way towards becoming more of a technical artist in the…
thought I´d create a thread about this project after showing already some screens in the What are you working on thread. about: Team project (3 memebers) with the main topic colors. The 3 of us decided to make a game concept or prototype that has a environment and theme build upon the theme colors. What I will post here…
Houdini
Lighting Artist Interference
Pattern are recruiting for a full-time Houdini Lighting Artist. The
Role We
are looking for a Houdini Artist to take a lead lighting role on
projects. An ideal candidate would also be skilled in Nuke (or
similar compositing package). The
Role requires a broad knowledge and experience…
Hi! I have been working on various VR projects for the last 1,5 years and I thought it would be good to have a place where I can share them and possibly get some feedback or maybe suggestions how to make them more VR compatible. :) Interstellar - Tesseract scene I created this scene for the Sketchfab Movie contest. It is…
Super Sampling is bringing a high-end Anti-Aliasing and image quality improvement solution to Unity! SSAA takes only one minute to set up, comes with easy, convenient controls and scalable quality. Just add the script to your camera and you're done! Super Sampling provides outstanding image quality and removal of ugly…
Performance wise, having 2 materials on one object is equivalent to have 2 "splitted" objects with 1 material. Usually i only use this for easier maintenance, as editing several objects in a 3d software could be a bit more of work if they're meant to be "welded" Unity can batch together objects with the same material…
I recently learned Substance Painter and PBR workflow. These are the props I made using Substance Painter. Final renders are in Marmoset Toolbag 3. Thanks for checking out my work! :) Wireframe on flat render Wireframe on flat render