Hi, I am making an AK-47 and using Ddo2 with Skyshop to preview the model. It worked fine in TB2 before, but the preview window in Skyshop only renders half the triangles it seems (see screenshot). I was wondering if this is a Ddo2 issue, or a specific map issue maybe? My video card is fully updated. I appreciate the…
Hey guys, having big issue and I'm not super technical. I'm trying to install marmoset as well as UDK and when I go to run the installer files I receive a message saying its not a win 32 app or something to that extent. I'm running windows vista. any help would be much appreciated, thanks everyone.
There is a big chance I'm just not seeing the forest because of the trees, but when I try to render a turntable in MT2 it just dumps the frames in picture format in a folder. Is there a way to have MT2 actually render the video itself? Not seeing anything in the options to address this. Thanks!
Hi everyone, I would like to know how to fix this problem of AO i Marmoset 4. The baking of each part is in different folder, is not the same to avoid problems, normal map works fine but AO i have this issue, some tip to fix it? Thanks a lot!
I was wondering if marmoset could be used for architectural visualization animations like udk.I understand it is being used mostly for still image renders. I really don't want to go through the pains of learning a game engine like udk.A realtime renderer like marmoset seems more appropriate.
Basically the screen is just black and I can't import a model Couple of things I've tried I have the 30 day free trial, I've re installed many times, I've changed my nvidia drivers to the studio version. Can't open downloaded scenes either
hey guys, I have been trying to get some emissive textures going with marmoset but they hardly glow, its just more of a bright color (if you know what I mean). Anyone got any ideas of how to get a decent emissive texture going? There must be a way.. I think I have seen it before once or twice.
Hi guys, Here is a cool prop I am working on right now. I still need to texture the blackedout part. I'm also trying out alot of different lighting scenarios so these r not the final ones yet. The concept was done by Jeremy Love. Critique welcome. :)
Hi) I am having a problem baking the height map. Polygons are visible on it. There is a screenshot of the problem here - https://drive.google.com/file/d/1Bwr85rRxLB_fFW4zu3mAviw4MK1MFcC-/view?usp=sharing