Hi everybody, I'm back after a long (and busy) leave of absence from the site :) My name is Patrick Walsh, I am a freelance 3D artist with plenty of experience in lots of different styles of modelling and even some 2D work. My speciality is of course hard surface- weapons and vehicles and also environmental and props but I…
Some quick background. I've been on Polycount since 2012 when I signed up during my first year of game development at Durham College, which here in Canada is a 3 year advanced diploma program. I started 3D from scratch in the program pretty much as soon as I turned 21, and I'm 23 now. Overall my college experience could…
Progress for the moment! I'm calling the spoon mostly done after some reproportioning and further texturing. Far from done done, but done enough to move onto the bowl in order to start unifying things :) Looking forward to coming back to the spoon to tighten up some more details and move the color around a bit more! For…
Hello, I'm working on a bunch of objects and was wondering if I could get some insight on how textures vs whats on the screen is handled. Say if I had modeled a spoon and a box, however the box was on screen and the spoon wasn't, but they are sharing the same texture maps. Now my question is does this waste memory because…
Hey guys, sorry about the delay been kind of busy learning little things in Cry like camera cutscenes and what i thought would only take a little while to learn took me about half a day :poly122: anyways no more excuses heres the wireframe sorry its been triangulated going to work on getting a quad version out soon the…
The Autodesk channel on Youtube has a series of Mudbox 2012 videos that take you spoon full by spoon full through creating a dino. There is 17 videos in all that add up to about two hours of instruction time. That's practically a college course. "This collection of videos created by Digital Tutors introduces new users to…
Great point with drag and drop. I confess I haven't used it much. I'll create a ticket for it! The flickering is a known issue and is hopefully resolved soon with large image support. In the meantime try some tweaks in the settings like turning off mipmaps and see if that helps! Bit depth is a big topic. It is on my to-do…
Hello again and thank you for checking out this forum. For this one, I'll be looking for 3D Artists and animators for another project that I've been involved with as we seriously need more people for it. This is Radiant Force. It is a superhero audio drama series about four women who, upon discovering four ancient gems,…
Hey, fellow game artists! I'm a 2D concept artist (Oh good lord, that's all such old work and I need to update it with a bunch of unseen stuff soon soon soon! ) with several years of experience in the Game Industry and a background in editorial illustration. I've puttered around with Max some but this week I've decided to…
Hey, fellow game artists! I'm a 2D concept artist (Oh good lord, that's all such old work and I need to update it with a bunch of unseen stuff soon soon soon! ) with several years of experience in the Game Industry and a background in editorial illustration. I've puttered around with Max some but this week I've decided to…