@TypicalMale To elaborate, I'm only curious because at a glance your topology in my opinion had indicated either 'high flow' (high to low) or probable midpoly (hybrid trim sheets) baking methodology and as an aside personal preference nowadays I tend to lean toward the latter, when generating mostly static large scale HS…
Hi, guys. I'll be glad to get feedback. Any opinions are welcome. I'm so tired to make her ) On the one hand, I see tons of imperfections. On the other - I don't feel what is more critical. You may inspect her from all sides here: https://www.artstation.com/artwork/Nxrd8D
The deed is done my friends! Behold the ultimate kinda-supportive-but-can-backfire-and-also-super-hard-to-master spell, Midsummer's Daydream! https://youtu.be/BF4DuSv4b5I Fun fact: The buff (That small half barrier at the end) that grants crowd control immunity is internally named 'Petrichor'. It means the fresh smell…
we are a small team, and we need some 3D artists/animators and some programmers/coders. (bonus points if you know how to make isometric assets and characters, and if you can make spell and area effects) trimetric tiles are what we are aiming for message be and I'll show you! 3D character animator (Blender rigging…
Hi all, I would like to purchase someone's personal perpetual license for Substance Designer (Pre-Adobe). Please let me know if you're interested. Thanks.
Played for about an hour last night. Had no rubber banding which was nice. The game itself just feels streamlined in a way. There a bit of change with UI such as the enemy health bars as well. They've added quite a bit of different runes for spells which is really awesome because with my wizard most spells now have runes…
MeintevdS: As much as you may be interested in moving on to something new, I think it'd be great if you took a few more hours to polish up that bust. It has some really great shapes and the base colors you've got are really good, but there are a few fairly simple things I think you could do to push it to a more refined and…
Hi ducckz! We plan to showcase the other divisions after 2 more Aeterna card reveals. In total we plan on showing 4 cards from each division. Stay posted, Ixion will be shown next. We've gone for cool nature-esque blue tones, mixed with the Eminence colour palette. :] Thank you ae, we really appreciate your support! Hello…
Hello all, After much learning, finally got my static low poly pilot normal mapped (major breakthrough for me). But I keep seeing the actual UV mesh edges showing up in the normal maps (as seen below). I use Maya2013 for baking normals as I seem to get bad results when using MayaLT2018. Would anyone be able to steer me…