I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…
Hi all, I'm looking for feedback on my current character piece. I'm mostly looking for feedback on the texturing, as I plan to do a bit of tweaking to the geometry (namely the hands), but any and all critique would be appreciated! I'm planning on adding scratches etc - the texturing I have at the moment is more of a base…
Hello everyone , this is my first post. If i make something wrong please tell me. This is my Real-time character project, for learn more about ZModeler and test how make a bake for a character hi poly to a low poly. I read a lot of stuff from polycount comunity to make the bake , please feel free to coment :D
i need some help on this thing. just not sure how to go about that arm part there (the whole thing, not just the selected polys). and of course c&c on the whole model in general would be greatly appreciated! came from this concept sketch by Adi Conrad of gearjuice.com: i'd like to put it in ut2004, and... think it'd be ok…
Hello !We are two students and this is a real time scene we made in three weeks ! ;) Real time render : run at 50 FPS, Full Ultra in 4k with a GTX 1070 A part of the props we made with modular assets : Tiled Textures : We used Atlas Maps technic to optimise the scene : The Softs we used : _Maya _Substance Painter…
Made 3 days ago : zoning out in krita this happen thought might as well see what people can do with a "loaned conceptual design", credit is required thanks have fun. "Fixed:" If you do not know the show its the jetsons rosie robot and the samurai pizza cats show , both americanized version & the asn one. Off memory no…