hey guys , I'm building my first character, with props,belts, armor and i m having problem thinking the right workflow. In my mind right now is a total mess. So...i've created the high poly for zbrush sculpt (2 pictures attached ) and I'm wondering how do i create the low poly for all the props. The only way in my head is…
Wed like to hear from the industrys most talented Environmental Props Artists! Join our team to create next-generation worlds for some exciting upcoming projects. Strong modelling and texturing skills are required. As a Props Artist working at Rockstar North, you will be responsible for creating exciting and believable…
Need to start adding some prop stuff to my portfolio. With limited time, I'm hoping to be able to get through some game-ready props fairly quickly. This is a Shure M67 Field Mixer. I really love audio equipment, and some of the older stuff has a real cool to feel to it, with their analogue VU meters and over-sized nobs. So…
Hi guys, first time poster here! (please re-locate topic if it's in the wrong place) I've been browsing forums to improve my knowledge of how to render props for my portfolio. I will begin by saying that I do no have the money to buy marmoset, so this isn't an option! What i'd like to know is how to render props…
Hi there, I'm a very infrequent poster here as you can see, so please excuse me if I'm breaking any forum etiquette here. I'm working on a small environment project that's very heavily inspired by the street scenes in both Bladerunner movies. Right now I'm trying to come up with my own take on one of the more prominent…
Just wanted to clarify some things... Is there a rule for how "low poly" game props need to be? Under a certain amount? Is it more like use your best judgement? Ive seen tutorials that use the PSD Network workflow in Maya and use XNormal for normal maps. I've also seen tutorials that just build textures in photoshop then…
Hi all, So I've been doing some research online on how to organize my portfolio and what to do to build one for a 3D Prop Artist job. From what I have found out so far is that whichever job you're aiming for in the Art department, you should have an album on your website that is dedicated for that type of position. My…
Hello, This is my first post in the community, I was informed this is the place for great professional crits so do feel free to tell me what you think about my WIP work. I am a prop artist pulling a game together with a small university team and am on my final year. Here is some of the recent works/screeenshots. Any…
Hello, I am seeking work so I thought I'd write this post. My name is Filip, 28 years old and am from Croatia's capital city of Zagreb. I create 3D Prop Art, also known in certain places as Asset Artist and I'm seeking work in the same field of Game Art. I am able to create a prop and a weapon from scratch, texture and…
Hi Polycounters, for my Honours Graduation Project I want to make a prop pack focused on programmers, designers and general students that want to make games, but don't have the time or knowledge to make the art in their game. I want to do a small test to check whether people are interested, mainly students and teachers.…