Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
Hi everyone, I've been 3d modelling in Maya for about a year and a half, and I wanted to show a recent 3d model of mine, where I could please receive feedback or advice on my understanding of topology and quality of character modelling so far - ( I intend to rig/ animate this later, so is there anything that will cause…
I'm attempting another modelling challenge run by the folks over at 3dmodels, This time I'm doing a vehicle inspired by Syd Mead's sentinel 400. I'll admit I'm running short on time with this challenge, as life keeps getting in the way. But I'll see how far I can get before the Dec 4th deadline. I'm still blocking out the…
Hi Polycount community I’m working on a large game-ready model and facing some issues. The bake quality is poor, and the texel density is in bad shape. I’d prefer not to use multiple UV maps as I think it won’t save memory. Would it be worth trying a tiling texture workflow? Will it work better, or is there a better…
Hey buddy! Yeah you! Are you able to.... Speak English, actively communicate within a chill team of talented people, and 3d model/animate? Then 7th Kingdom Studios is for you! We are currently working on a multiplayer sci-fi fps which will feature satisfying gameplay and addictive all around content. But do you know what…
If you share the model in FBX or OBJ format, others might help by examining it for errors. (to upload a model, put it into a ZIP file, then drag-and-drop into your reply)
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…