Hi guys!I'm having this issue where my God Rays aren't emanating for the sun, but from another random location.Does anyone know how to fix this issue? Here is an example of what I'm getting: And this is what I would like it to look like:
found solution made by Vojtěch Čada or Swordslayer original link and script is here : https://forums.autodesk.com/t5/3ds-max-forum/auto-snap-verts-to-whole-numbers-on-object-move-or-dragging/td-p/5452916 I merged his both object and vertex snapping in one tool for convenience ( pardon if the script is a bit…
Okay, this crash is "kinda" normal (I got it too, it will be fixed), but does the 3D View load now when you restart Designer once you did this manipulation ? If this still doesn't work could you also try to remove/move your preferences too ? (They are located in…
Well, I've been a Punisher fan for a while but I'm not up to snuff on the rest of the Marvel universe. I'm looking for an environment piece or object to do over the weekend, next-gen specs (well I guess it's current-gen now), something a Marvel fan would instantly recognize. I'd need to get it done by Sunday night. Sorry…
press p to set pivot when what you want to rotate around is centered or click the set pivot button the right hand side, it is located under the local transformation button.. ***edit actually you dont even have to cent the object.. just press it when everything but what you want to rotate around is centered..
I can't seem to find the origin in UDK editor 0,0,0 Usually the x, y axis is bold as to make it easy in the editor to see the origin. I may have turned it off by accident? Is there a way to visually see the origin in the UDK editor Is there a way to center my static mesh to the origin.
<font class="small">Code:</font><hr /><pre> -- a function frequently used fn f_max a b = (if (a > b) then a else b) -- the method returns the "next" upper directory of a path -- so "C:\\gigatexture\\europe\\" will return "C:\\gigatexture\\" -- it will always return a minimum of "C:\\" -- at least should I havent tested the…
You can use any lens effects/pfx as long as you use them well. edit: by well, I mean that they either make sense for your game/environment or are used subtly. for lens flares try to follow the rule that they are an additional piece of information in the frame and if they are necessary. what purpose do they serve the story?…
It's going to determine symmetry for the entire model, not specifically each each component or mesh, so be sure the entirety of the model is set symmetrically (or at least the parts you want). L. Sym (local Symmetry) is located on the right side bar, or else under the Tranform menu. ReSym is under Tool > Deformations. Be…
Step 1 : do some research, meaning reading manufacturer info and user reviews. Step 2 : do the thing you want to do with the resources you have at your disposal. Step 3 : if you aren't satisfied with the results, post them online for people to have a look and give you advice based on their own experience, or bring them to…