I know there are many different ways to lip sync depending on what software you have to work with from full face bone rigs, spline systems, morph targets and i am sure more. Please post your current workflow for lip syncing or even ideal workflow for lipsyncing. OR If you happen to have more experence than the average bear…
good stuff man! I think you should find some reference of a real person that fits the look in the face you are going for because at the moment you are lacking a lot of structure in the face. Yes I know he is anime-ish but there still has to be rules that are followed when it comes to anatomy. You could buff out his latts a…
Holy freaking AWESOME! Now that we've gotten that out of the way, a couple of things stick out to me. The thighs seem rather short, as someone pointed out. Maybe not the bodypart itself, but the armor on it is definitely way small. Compare with the Halo 2 image posted above. The feet could also be a problem. As seen in the…
Hi there, I have created this walkway kit that I want to take into UE4, but I am assembling it in Maya and then importing as it's easier to set up certain walkway configurations that way (like the one pictured on the right) rather than assembling all the separate objects on the left in UE4. If I import it as a the group on…
Very nice start. I love all the detail and stitching in her armor. I like the wolf-head. Makes her look like a total badass. My 2 cents would be to try and push the pose, if you can. It might not be rigged for this, but I would give her a bit of a smirk. Her expression is a bit spooky, and doesn't match her more playful…
Hi, I'm trying to make a tileable texture in ZBrush but I've hit a problem, when I press F to fit the plane behind my tiling texture to the document, it doesn't fully cover the canvas. I resized the canvas to 1024 x 1024. I have already tried zooming out the canvas but it does not work. Because of this, the maps rendered…
I was going to do a review of Marek Okons video, Sketching Big, but it's the first in the series so i'll just leave some thoughts. This is Marek's first video, but he makes the mistake in my mind of choosing to do everything as an overdub on sped up video. When i am buying a tutorial i am doing it so that i can get a great…
The mouse is actually glued to the lower plate. Thus if i lift the mouse up, the mouse wont lift and i can comfortable to any movements i want with my spacemouse. the armrest looks too high, but its not. its perfect. keyboard also has perfect transforms, rotation, location, angle etc. all perfect.
maybe with a little bit maxscript :D ? here is a snippet I once wrote for someone that asked me how to create a cone that matches the camera with a pre- defined height.myCamera = selection[1];--the camera node_height = 128;--your input height-----------------------w = 2 * _height * tan(myCamera.fov/2);h = 2 * _height *…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…