I don't speak for all of Polycount's management, so don't take my replies as 'gospel'. However I do think it's important to take a measured approach with large issues like this. There are definitely a lot of emotions running high in the community around this. The artist side of me wants to fucking destroy all the AI bros…
I'd also suggest looking up stuff by Thomas Didier principal lighting artist at Respawn. I mean realistic HS content I've an interest following specifically over the last couple of years, especially for those starting out imho seem to invest more effort and time in modeling / material - texture quality...etc however from…
The folks at Reallusion have extended the Reallusion Game Character Animation Contest! The new due date for your animation submissions is July 10th, 2015! That's an extension by FOUR WEEKS! If that hasn't gotten you excited to enter this contest, maybe this spiffy new trailer that Reallusion put together will do the trick.…
Well, you've trained your AI using presumably a bunch of data from the internet. Which is really problematic since it's likely you haven't asked any of the content creators for permission to use their content for commercial purposes. And you're using a Naruto video to demo with, which is also covered by trademarks,…
Hey guys, been kinda busy with school lately but here is my progress on the latest model. Its a samurai inspired by this awesome statue So this guy is supposed to be mounted on a horse, I already do have a horse but its still in developmental stage. looks a little like this... I am planning to upload it into Roboblitz and…
Yeah I guess installing it on USB storage is worth a shot. I've read it's not USB friendly though, unlike UT2K3/4 which ran fine off a USB drive, and could be stripped of the content with no problem. 9GB is pretty huge on my measly 30GB partition. :(
I used Unreal 5.3, but that shouldn't really matter. The issue your facing is most likely that you didn't put the .uasset files in the right place. Make sure that the downloaded VAT folder is directly in the content folder of your UE project. So, the file structure should look like content/VAT/... If you attempt to move…
There have been some cool things happening around the Community lately that we'd like to share with you. * Polycount's own Alden "3dflasher" Filion's WIP environment in UDK * 2D illustrations by Daniel Conway over at CGTalk.ru * 3DTotal launch a contest Polycount [caption id="attachment_1072" align="alignright" width="180"…
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
http://savage2.s2games.com/main.php The FCP2 for Savage2 is out (if TF2 updates deserve their own thread, so does this). New maps, two new units, persistant items and overall feels now like the game it should have been at the release (I think). Definitly give it another try if you tried it in the beginning. Oh and yeah it…