I recently bought an intro level tablet which came with Zbrush core to learn how to sculpt a bit better before I decide whether or not I wanted to purchase the full version of Zbrush. I'm not sure if I'm just "dynameshing" wrong or if it's core. I'm a bit more comfortable in 3ds max when it comes to controls so I figured…
there is also "Mental mill - artist edition" which is node-based just like ShaderFX, and comes free with Nvidia's FX Composer 2.0. the app is standalone and can dump shader code, as well. (fx composer itself feels a bit bloated imo) the Cg Tutorial book, eventhough old, has some nice basic stuff. The Cg Manual (in here…
It seems like a really lame insult to me. I mean of all the things one could think of to insult another artist, is "pixel pusher" really the best they could come up with? At the end of the day, it's just obnoxious elitism and there's absolutely no end to it. This happens all the time when it comes to programmers and it…
About Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while…
Hey guys, Substance Designer seams to be lagging without any nodes in the graph. This lag goes away when I restart SD but comes back after a while.. any ideas? I've tried adding an exception to the Allegorithmic folder in my anti-virus but still no luck :( System Specs: GTX 1060 6GB i7 6800k 32gb RAM Thanks in advance!
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
The maxscript listener code is fine, as long as you take the core of it and wrap it up nicely. Everything in the listener is written specifically for the objects that it is dealing with at the point, so I normally add a layer of abstraction. A simple script that I use a lot is rotating a character. I build my characters…
I tried it twice yesterday. First time wasn't that bad. I got a few kills as alien. On next match I tried pred and figured out how to use the pulserifle - ownage. 'Cept I killed myself along with my target a few times. :p After an our or two I tried again, and even though we had a nice species distribution some alien…
For the topic of Maya, Max and Blender, does it matter when it comes to portfolio nowadays? I mean specifically for modeler positions. I know that in archviz it seems Max is still widely preferred, but when it comes to games it seems not to really matter considering how many jobs list "Maya or equivalent" or "Must know…