Title pretty much says it all. Still VERY early in development... All the graphics are vector, but the environment is tile-based. Tiles are 48 x 36 pixels. Here's the main character (named Wyn) so far, zoomed 800%: (You may recognize her from this thread: http://www.polycount.com/forum/showthread.php?t=81272&page=4) Really…
So recently i discovered people could easily customize the viewcube textures in Maya and XSI (yeah, i'm 2 years late) http://area.autodesk.com/blogs/graham/hello_world-2 http://www.si-community.com/community/viewtopic.php?f=36&t=986 inspiration : http://www.cubeecraft.com/ well there are a lot of threads about it, where…
Hey bud, sorry you're feeling so down. To note, I'm 36 as well. Try not to think about your age as a negative; everybody ages. People start new paths in different stages of their lives. You can't start thinking you started too late just because your peers started when they were younger. Comparison is the thief of joy. To…
Just thought I'd post up some more screenshots of work. Stairs: Railings I've also added more stuff into the UE4 scene but the lighting is still pretty terrible at the moment. To be honest I'm not really sure how to set up proper lighting for this scene considering everything is lit by lots of small lights, and using…
I did that method but from my testing that method only works if your cap is going to have hard normals instead of soft normals. If you set the normals on the caps to soft you get weird stripes along the sides from the two smallest triangles. It could be because I was using a 24 sided cylinder, but it might be ok if you use…
Since you give no mention of the sort of metal you're into or the bands you already listen to, i'll just list a few bands I listen to: Arch Enemy Kreator Dark Tranquillity In Flames Gardenian Darkane Meshuggah Cradle Of Filth Emperor Dimmu Borgir At The Gates The Haunted Lamb Of God Exodus Testament Slayer Pantera…
I like your work mate, textures look pretty good considering they are basic colours, a low colour pallette on games is great some times, like Team Fortress 2 :) I think it was like 36 shades of colour were used... Awesome... well lemme have a quick look at your model... You have said that you were modelling after Nightmare…
I swear there is something about the textures and how they're showing up when lit. Not sure how to describe it, or even if I can put my finger on it. Kinda like they look jittery, just sort of lack clarity. For comparisons sake here is the trees unlit. IDK if you can see what I mean from this and the above pic, but in the…
Yo, looking good so far buddy. These may seem a little nit picky but here's a few things I picked up on. 0:21 - Most of the roar is pretty cool, but the Wyverns wings aren't really doing much, I think it'd look cool if the wings started out folded when the roar starts and gradually spread out as though it was trying to…
Teejay, i had the exact same problem at first. In my experience it really depends on the camera shot. If you have a full body shot of a walking character, then leaving the global move or master controller where it is and animating the position with the COG or root is a bit better (imo) since you don't have the sliding feet…