Day 28 - Quantum First thing that popped into my head for today's prompt was Nuka Cola Quantum from Fallout so that's what I went with. Figuring out the designs on the bottle cap was a lot of fun!
Is possible to make a box-projected reflections? http://seblagarde.wordpress.com/2012/11/28/siggraph-2012-talk/ http://forum.unity3d.com/threads/113784-Has-any-one-experimented-with-Box-Projection-Correction-Environment-Mapping
glad everyone seems to be enjoying it, besides the critics... cool to hear you worked on it as well Rwolf. I spent almost 2 months working on the katana babydoll has. (as well as 28 extra stunt swords)
Wow, I hope to have a demo reel as great as this someday. If there was anything a tad out of place, Intermission would be right. At 1:28, that dude zips up that cliff with little if any resistance. Awesome stuff!
I thought I would enter another comp again just for some practice. This is for Cgchat's comp #28. Here's the initial sketch: Here's the final concept: Model coming sometime before the 25th of July. _FreD_
Pretty decent and quick read. It's a nice change of pace to see video games defended. http://blogs.forbes.com/johngaudiosi/2011/07/28/expert-calls-blaming-video-games-on-tragic-massacres-like-oslo-and-columbine-racist/
Good ideas in there :3 The first sculpt looks clean too ! it kinda makes me think of this reference https://s-media-cache-ak0.pinimg.com/originals/28/6a/43/286a435d149db73f062a4b7388204dfa.jpg :) Keep it up !
DATE: 2013/04/28 Super early progress on the diffuse texture, currently just focused on a small area before propagating it over the whole object. I Also laid down the base paint colours.
I think you should read up on how normal maps work: http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29 That should explain just about everything you need to know.