I am currently considering using game engines for architectural viz and cinematics and I intend to concentrate on using them rather than renderers like Vray,mental ray as I am of the opinion that in a matter of years game engine graphically will be almost close to what these renderers can achieve.The graphics of the next…
Hello Polycount Community Here is the first volume of a new shader series. Each volume will contain one or multiple shaders adapted from existing games for Unity. Game Shaders : Volume 1 is a shader framework based on the well known Dota 2 game. It contains one base material declined in multiple versions. This shader is…
Hello, Gamblify is looking for a skilled 3D artist, which can help us with creation of 3D assets for our upcoming greyhound racing game. The project will include the following assets: * Multiple greyhound dogs * A race track * Spectators * Buildings for spectators * TV recording towers * Background probs Take a look at the…
Hi everyone, I'm making some R&D for an animation project I'm working on and I want to give to it anime-look. I've already read the whole discussion about GGXrd tecniques and I got how the tricks they use actually work and I want to replicate that tecnique whith some improvements that I think may work but there are a few…
I know you're supposed to use mental ray for rendering ambient occlusion maps. But do you use mental ray for rendering normal maps, or do you use the default scanline renderer?
And here is the final render fresh out of rendering: https://www.youtube.com/watch?v=SK41ygEDRh4 Tomorrow, it's (finally) time to set up ArtStation and post the project... :#
Thanks guys for your opinions . I have just found a link on Wiki albedo page saying all the asphalts turns average 0.12 within 5 years of initial pavement , and some reach 0.16 i.e 111 in sRGB . That looks so much closer in our renderer to what I see outside , Still not same bright as in this photo until exposure makes…
I need a way to quickly play a sequence of images I render for project to avoid artifacts in a final animation. I could render animation to .avi but I hope there's a fast way to check the existing rendered sequences.