Grim and sullen knight from the forgotten past. No one knows what was burried inside this scary armor. Personal project. Practice in hard surface design. Rendered in realtime with marmoset.
Practiced low poly modeling and texture painting based on the Ancient Arcane Greatsword drew by DanielPillaArt.Any critiques, feedbacks are much appreciated!
Provide a set of models (source and target) exactly representative of what you mean, and people will be able to point you in the right direction with practical demonstrations.
Oh, yes. That could be practical to add. A checkbox to use the background color as configured in the environment settings, or separately specify the color?
Hello everyone, This is small project I did recently, main purpose is for texturing practice. Zbrush, 3dsmax, and substance painter is used in this project. Screenshots are taken from unreal. bigger screenshots are at https://www.artstation.com/artwork/zDb2dZ concept is taken from Jovana Damcevska…