Taking inspiration from Robinson the Journey: https://80.lv/articles/material-design-of-robinson-the-journey/ I recreated the tar substance while adding in some extra features of my own... I made everything more interconnected. While fiddling around with the effects, I noticed that things look more realistic and natural…
Alphas alphas alphas. I'm guessing you are trying to achieve the same look by just sculpting everything in right? Nah. Very little of the detail is actually sculpted on a per object basis, because that would take too much time! Look closely and you can probably spot the repeating patterns used. What I would do (I'm no Orb,…
Thanks! I don't have any wires on me at the moment. I could look into grabbing some screens, but I'm not sure how useful they'd be. A lot of them would just be incomprehensible. We were under pretty short timeframes for these scenes; we rarely had more than a week. The workflow that tended to work best was often to throw…
[embed]https://www.youtube.com/watch?v=esCnldHnSks[/embed] Today was all about working on Lip Sync and so whom better to hang out with than George Carlin. The task I set for myself was a recreation of an old tired comic (with my profound apologies to GC) telling a story at a nightclub during the 1960's. This first pass is…
Hey man, welcome to the board. Really cool to see another Hi-Rez guy on here and I gotta say that I've been following your stuff via facebook for a long time. You're honestly a way better character guy than me but I can point out a few things that I see in a lot of your pieces that I think would push your stuff to the next…
Nice tiles! I'm not an expert on tiling textures but I do them from time to time and one thing you will want to do is first get a texture size that is easier to work with, 1024x1024 or 2048x2048 to start out with, something you can easily divide by 2 without guesswork. Then take your texture and go into photoshop and do…
I was recently given an opportunity to complete the Naughty Dog texture art test, and even though I have no idea if I was successful or not, it has easily been one of the best experiences of my life. I have to say that I don't think I would ever have been so lucky if it wasn't for polycount.com. When I was first introduced…
Old dog (3D), new trick (modelling for a shader pipeline). I've been going through the wiki re: modular environments. It's time to put something into practice. I've tried to show my understanding through the images and questions I've posted. The model is approx. 110ft wide and 107 ft tall. Legacy texture is 1024x512. It…
Hi everyone! I’m a newbie on polycount, but I can imagine how many times this topic has already been discussed. But I think that my situation is a little bit different. I've currently enrolled in Vanarts in their Game Art course two weeks ago for the Sep 2018 term. It was such an extraordinary opportunity for me, so that I…
Hello PC Concept Artists! Halfbrick Studios, the highly successful Brisbane based studio behind such titles as Fruit Ninja, Monster Dash, Raskulls and Age of Zombies is seeking Concept Artists to join one of our teams for upcoming projects. These are contract in-house positions possibly leading to full-time positions!…