No. Quaternions are bad (at least in Unreal) as they don't support smoothing in and out. Can you please record the behaviour? There are three different possibilities here from your description: a) You have a roll key (Local Y-Axis Rotation) set you didn't want - delete the corresponding key. b) Due to getting close to the…
I know you're going for something stylized, so I'll try not to harp on this too much, but I tend to nerd out about swords, so I may still wind up overly verbose on the topic. The hilt looks good (though, I'd suggest if you're going for a sword resembling a Roman gladius, you could afford to exaggerate the size of the…
Axi5 are you sure? In any case, all companies(Ubisoft,Wargaming etc) have a similar document (I do not remember the name) and everything is described in detail 1.Modelling 2.Texturing something similar(about brevity I already gave an example)…
Hi guys! Been modelling a few more bits and pieces on the vehicle; wheel axles, hydraulic cylinders for the forks and the mast (not positioned those yet), horn, switches behind the wheel and keys in the ignition, oil tanks etc. A few pics from max.... Just starting to work on the front now. I'm still experimenting with the…
Not that its a big deal, but out of curiosity did you read the description in the link? "The crossguard lightsaber was essentially a regular lightsaber with a second blade emitter protruding near the first one at a 45-degree angle to the axis of the hilt."
e-freak your a magician. I put the dds files side by side in irfanview and hit image/information and noticed my crytiff was vertically flipped (hence why i could rotate the u axis in the material editor 180 degrees and make the texture properly fit). I then noticed the file size was incorrect and so I changed that and now…
Hey All, I'm trying my hand at creating a small script in Maya to better protect my models, but I've hit a bit of a snag. The script I'm working on is supposed to do the following: A - Duplicate the Selected Object. B - Move the Selected Object 10 units on the X axis. C - Create a new layer and Add the Selected Object to…
Your transformation matrix is fucked up. Is your object rotated in the world ? You need to get it aligned to the world axis then apply a Reset Xform. If ever you've reseted xform after the rotation and have no longer the initial angle, you could snap an object to a face with autogrid to get the angle.
The modelling looks solid! My crits: -Everything looks like it has the same width. Id go in and give some variation in the y axis -The concept generally is quite bulky, and your model looks really slender -There are some proportion issues that should be dealt with. I made a paintover (took longer than i wanted :P). In my…
Hmm. So with the hotbox setup I have. I can align my manipulator to an edge, switch to another component (face/vertex/etc) and then select "custom axis" to go back to the manipulator I saved. With this, it seems to "forget" when I go to custom axis.