Hey all, I just wanted to get some crits and some exposure on a little project I'm working on. The project is called "Justice Wind" and it is an original IP I made up later in high-school (AKA a long time ago). Back then I was a serious otaku, hence my screen-name which I've never really been able to get rid of.. This…
Watch making: <a rel="nofollow" href="https://www.artstation.com/artwork/xzA102"><b>https://www.artstation.com/artwork/xzA102<br><br></b></a>Watch film: https://vimeo.com/295032801 Rajavihara is a temple built by Khmer King Jayavarman VII back in 12th and early 13th century in Angkor, Cambodia. Today’s generation call it…
Hey guys, just thought I would give a shout out to my "A bunch of short guys" group in Dallas. Next weekend June 25-26 two of VFX and Gaming Art talk Industry Giants 2011, Ten in Texas. Masterclass and Speakers should be a great time. Schedule Industry Gaints 2011 Saturday June 25th Schedule Time Presentation Speaker Room…
Hey guys, uhh its been a long time! Figured id come out of hiding from under a rock. With much help from some friends in the industry iv come back to life, So I am going to leave it at that and see what good or bad things you guys have to say about the project my new little studio is cranking out. So the game is called…
To me personally, this looks about as sensable and usefull as that idiotic Thermatake mouse and keyboard with the fan stuck on the front of it "for gamers ultimate grip!" Get a regular cheap IKEA desk, some zip-ties, some double-sided tape, powered USB hub of your own styling choice (class yo!).. Now use double-tape to…
Hey man, thanks for the reply. Yea, it does require a bit of juice to get it to run optimally, but in my experience you can get by with what would be considered a mid-tier gaming machine (what I have at home), especially for game rez work. Where the difference is really evident is the time it takes to 'Bake' each…
I quit being a salmon carver / chef's assistant to be unemployed and live at home with my mum learning to make game art and selling enough skins to quake clans to pay for the phone bills while modems were pay per minute in the uk. Eventually this paid off, I worked 36 hour shifts on the pc then slept for half a day as a…
I guess that raises question(s) that I have had during the production of environment pieces with normal maps, especially with a portfolio piece in mind... given the fact that buildings and assets within a game can be viewed from very close or very far, what is the target distance for them to look their best? I would…