because i want to use only one map/texture in this scene.yes, there is an alpha channel, and i could use specmaps in it, but some of my textures(like the windows) uses mask in the alpha.anyway....its only 68 instructions.a basic phong without anythning is 38.and physically based?there is no connection between the…
In Marmoset Toolbag, if you're baking with multiple texture sets, there's an 😠 OLD 😠 bug that can cause Padding to break on maps like AO (and more). This can lead to issues like white seams in the AO map. Image 1: multiple sets Image 2: one set @EarthQuake Are you still there or in contact with them? You've mentioned a fix…
is there like a website or a tutorial dedicated to creating texture maps? for example: the diffuse/spec/normals of a gun, the d/s/n of a tank what I mean is, a tutorial that helps you learn material definition and how to affect that material in different map types.
When texturing a symmetrical creature like this in Mari, is it possible to paint half of it, and mirror it over to the other half, thus saving some time?
I'm working on my dota 2 item and I'm getting a problem when color texture wont show in GLSL mode,because I got a normal I cant switch on multitexture,some advice?
Textures messed up when importing UDIM tiles (UVs) from Maya through Project Configuration.What should i do? Rebaking is not helping Also how can i access 1001,1002 etc texture sets?
I'm at a bit of stand still, and have been brainstorming for a while. As you can see, the tiles wrapped around this object are placed perfectely, as if they were manually placed on the unwrapped object, but its actually just a 4x4 tiling texture. How would you go about making sure the tiles line up with the bottom and the…