is there like a website or a tutorial dedicated to creating texture maps? for example: the diffuse/spec/normals of a gun, the d/s/n of a tank what I mean is, a tutorial that helps you learn material definition and how to affect that material in different map types.
When texturing a symmetrical creature like this in Mari, is it possible to paint half of it, and mirror it over to the other half, thus saving some time?
I'm working on my dota 2 item and I'm getting a problem when color texture wont show in GLSL mode,because I got a normal I cant switch on multitexture,some advice?
Textures messed up when importing UDIM tiles (UVs) from Maya through Project Configuration.What should i do? Rebaking is not helping Also how can i access 1001,1002 etc texture sets?
I'm at a bit of stand still, and have been brainstorming for a while. As you can see, the tiles wrapped around this object are placed perfectely, as if they were manually placed on the unwrapped object, but its actually just a 4x4 tiling texture. How would you go about making sure the tiles line up with the bottom and the…
Hi, I try to unwrap UV map for a mesh like this one. And I want it to be usable with tile texture which the texture should be curved along the walkway. Though, no matter how I try to unwrap it, it will always appear distorted like this. The UV got straighten in UVlayout. And this is the result in UE4. I followed many…
while more for graphics coders, it also serves as nice overview on different aspects of texture useages in 3d engines. http://www.ozone3d.net/tutorials/glsl_texturing.php